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  • ZBrush Studio Projects: Realistic Game Characters
    ZBrush Studio Projects: Realistic Game Characters
    by Ryan Kingslien
  • The Hero with a Thousand Faces (Bollingen Series)
    The Hero with a Thousand Faces (Bollingen Series)
    by Joseph Campbell
  • The Game Production Handbook, Second Edition
    The Game Production Handbook, Second Edition
    by Heather Maxwell Chandler
  • Color and Light: A Guide for the Realist Painter
    Color and Light: A Guide for the Realist Painter
    by James Gurney
  • Dinotopia: Journey to Chandara
    Dinotopia: Journey to Chandara
    by James Gurney
  • Prometheus Rising
    Prometheus Rising
    by Robert Anton Wilson
  • The Golden Ratio: The Story of PHI, the World's Most Astonishing Number
    The Golden Ratio: The Story of PHI, the World's Most Astonishing Number
    by Mario Livio
  • Sit Down and Shut Up: Punk Rock Commentaries on Buddha, God, Truth, Sex, Death, and Dogen's Treasury of the Right Dharma Eye
    Sit Down and Shut Up: Punk Rock Commentaries on Buddha, God, Truth, Sex, Death, and Dogen's Treasury of the Right Dharma Eye
    by Brad Warner
  • Steppenwolf: A Novel
    Steppenwolf: A Novel
    by Hermann Hesse
  • The Glass Bead Game: (Magister Ludi) A Novel
    The Glass Bead Game: (Magister Ludi) A Novel
    by Hermann Hesse
  • Siddhartha
    Siddhartha
    by Hermann Hesse
  • Hyperspace: A Scientific Odyssey Through Parallel Universes, Time Warps, and the 10th Dimens ion
    Hyperspace: A Scientific Odyssey Through Parallel Universes, Time Warps, and the 10th Dimens ion
    by Michio Kaku
  • Mycelium Running: How Mushrooms Can Help Save the World
    Mycelium Running: How Mushrooms Can Help Save the World
    by Paul Stamets
  • Kindle DX Wireless Reading Device, Free 3G, 9.7
    Kindle DX Wireless Reading Device, Free 3G, 9.7" Display, Graphite, 3G Works Globally – Latest Generation
    Amazon.com

Gas Mask update

Really loving dDo I must say. Figured out how to update maps on current projects by just saving over files. Didn't do it here, but good to know for the future. I think it'll work for new meshes as well, but I'll have to experiment with that later. Here's the updated mask model with textures applied.

 

Working on some old projects

Here the first pass on a gas mask I made. Trying out dDo and after using it for a while I believe that I need to redo my UVs. Hopefully I can get the materials to migrate over, but I'm afraid that it won't actually happen so I'll just have to start over. More practice with the software I guess.

 

Posed the wrong way

Well, class is almost done. I had to jump ahead even though I'm not done with the modelling yet, but it was part of the assignment. Here's the result. At least I got a chance to see what Marmoset can do, and I'm loving it. Even threw in my own custom sky box. Can't wait to start doing this kind of treatment to all my models.

A little more progress

Did some refining on the vest and decimated the hair. Got a lot done, but I still have so much more to do. Most of the work I did the week will have to be redone, but oh well. I'll just chalk it up to practice for the final version. I had to get some texture maps into Max so that I could submit the material for class. So not ready for that stage yet, but I baked out a bunch of normal maps and redid my UVs. It actually gave me a good idea of what can go where. So far I've got 3 maps. One for the skin type sections and another for the Accessories; Vest, Skirt, Shirt, Shoes, etc. The last one will be for the hair, but I still have a couple of other things I'd like to make after the class is done. e.g. handcuff holder, batton, watch. So maybe there'll be a forth map or just some better use of space.

Anyways, I should go to bed. It's late. Here a turnaround from Zed Brush.

Hair WIP

Interesting technique for making hair. I likey. Start with a ZSphere and use ZSketch to make the base mesh(Left Image). It then creates a unified skin(Right Image). Then you can go nuts and start sculpting in the hair. Still need to practice a lot more with the various brushes, but it's really starting to make sense.
Had to split up the model a little more. Sleeves are separate from the vest and the skirt is now also separate. So much more still left to do, but I've got to get skip ahead for class. Gonna have to cut some corners until class is done and I can revisit the sculpt. :( Will have to get the model into Maya by the end of the week so I'll have to forgo a final passes on the model til May 16th. Oh well, It'll get done soon enough.

Vest and Skirt almost done

Here's my progress thus far. Still need to refine the face and make some hair, but she's coming along nicely I think. The vest is not quite done, but it's getting there. Hopefully by the end of tonight it'll be done.

Amy Pond Basemesh

Slow going since I wanted to make sure all my muscles were in the right place, but now that they are I should be able to start really digging into the sculpt and adding in all the accessories.


Final class, new Project

Last class of my Art Institute of Pittsburgh Online Education!

It's been a long ride, but I'm almost done. This last one should be good. It's another Character Modeling class. I'll be creating Amy Pond in here Police Outfit from The Eleventh Hour. Needed a female character to add to my portfolio so why not her I said. I'm following Ryan Kingslien's book Realistic Game Characters so it should be good. Gonna end up doing most of the work in ZBrush.

Here's a drawing I did to familiarize myself with the character.

I'll miss you PAX.

What a blast PAX was this year. Saw so many cool games and talked to so many amazing people. Even found an old friend from over a decade ago that I never thought I'd see again.

But alas, it is over now. Time to get back to finishing up school. Take all those tips I gathered up and start making some more models and textures.

New Site Layout

Well, I've gone and done it. Did a whole revamp of my site. Using a modified version of the Flont template, but it still needs much more work.

I removed the Photos section, but I'll be uploading them all to deviantArt in the near future. Some are already there, but it'll take a while to get them all up so please be patient.

-Gabriel