Click Me!
Powered by Squarespace

Help me pay for School, Software, and any other Educational Expenses.

Read Me!
  • ZBrush Studio Projects: Realistic Game Characters
    ZBrush Studio Projects: Realistic Game Characters
    by Ryan Kingslien
  • The Hero with a Thousand Faces (Bollingen Series)
    The Hero with a Thousand Faces (Bollingen Series)
    by Joseph Campbell
  • The Game Production Handbook, Second Edition
    The Game Production Handbook, Second Edition
    by Heather Maxwell Chandler
  • Color and Light: A Guide for the Realist Painter
    Color and Light: A Guide for the Realist Painter
    by James Gurney
  • Dinotopia: Journey to Chandara
    Dinotopia: Journey to Chandara
    by James Gurney
  • Prometheus Rising
    Prometheus Rising
    by Robert Anton Wilson
  • The Golden Ratio: The Story of PHI, the World's Most Astonishing Number
    The Golden Ratio: The Story of PHI, the World's Most Astonishing Number
    by Mario Livio
  • Sit Down and Shut Up: Punk Rock Commentaries on Buddha, God, Truth, Sex, Death, and Dogen's Treasury of the Right Dharma Eye
    Sit Down and Shut Up: Punk Rock Commentaries on Buddha, God, Truth, Sex, Death, and Dogen's Treasury of the Right Dharma Eye
    by Brad Warner
  • Steppenwolf: A Novel
    Steppenwolf: A Novel
    by Hermann Hesse
  • The Glass Bead Game: (Magister Ludi) A Novel
    The Glass Bead Game: (Magister Ludi) A Novel
    by Hermann Hesse
  • Siddhartha
    Siddhartha
    by Hermann Hesse
  • Hyperspace: A Scientific Odyssey Through Parallel Universes, Time Warps, and the 10th Dimens ion
    Hyperspace: A Scientific Odyssey Through Parallel Universes, Time Warps, and the 10th Dimens ion
    by Michio Kaku
  • Mycelium Running: How Mushrooms Can Help Save the World
    Mycelium Running: How Mushrooms Can Help Save the World
    by Paul Stamets
  • Kindle DX Wireless Reading Device, Free 3G, 9.7
    Kindle DX Wireless Reading Device, Free 3G, 9.7" Display, Graphite, 3G Works Globally – Latest Generation
    Amazon.com

Entries in Sculpt (3)

Hair WIP

Interesting technique for making hair. I likey. Start with a ZSphere and use ZSketch to make the base mesh(Left Image). It then creates a unified skin(Right Image). Then you can go nuts and start sculpting in the hair. Still need to practice a lot more with the various brushes, but it's really starting to make sense.
Had to split up the model a little more. Sleeves are separate from the vest and the skirt is now also separate. So much more still left to do, but I've got to get skip ahead for class. Gonna have to cut some corners until class is done and I can revisit the sculpt. :( Will have to get the model into Maya by the end of the week so I'll have to forgo a final passes on the model til May 16th. Oh well, It'll get done soon enough.

Vest and Skirt almost done

Here's my progress thus far. Still need to refine the face and make some hair, but she's coming along nicely I think. The vest is not quite done, but it's getting there. Hopefully by the end of tonight it'll be done.

Amy Pond Basemesh

Slow going since I wanted to make sure all my muscles were in the right place, but now that they are I should be able to start really digging into the sculpt and adding in all the accessories.